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898bc5c4
by Giovanni Mascellani at 2025-06-02T20:22:12+02:00
tests/hlsl: Mark a test in sm6-uav-rwtexture.shader_test as todo on MoltenVK.
I haven't investigated what's happening.
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c8b07e9f
by Giovanni Mascellani at 2025-06-02T20:22:22+02:00
tests/hlsl: Mark a test in register-reservation-resources.shader_test as todo on MoltenVK with DXIL.
I haven't investigated what's happening.
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ea4f1dec
by Giovanni Mascellani at 2025-06-02T20:22:35+02:00
tests/hlsl: Mark a test in entry-point-semantics.shader_test as buggy on MoltenVK with DXIL.
It seems that SPIRV-Cross is generating bad MSL code, and Metal
rejects it.
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0b9268a9
by Giovanni Mascellani at 2025-06-02T20:22:43+02:00
tests/hlsl: Mark some tests in geometry.shader_test as buggy on MoltenVK.
They use geometry shaders, which MoltenVK doesn't support. However
D3D12 has no way to indicate they're unsupported, so the problem
doesn't surface as a failed draw, but rather as a draw that doesn't
do anything.
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215dfe04
by Giovanni Mascellani at 2025-06-02T20:22:58+02:00
tests/hlsl: Mark some tests in wave-ops-float.shader_test as buggy on MoltenVK.
I haven't investigated the problem, but since the tests work for
other implementations and MoltenVK is not always perfect it's likely
that the problem is there.