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88a7fcc4
by Elizabeth Figura at 2024-08-07T15:43:38+02:00
wined3d: Pass d3d_info and stream_info pointers to wined3d_ffp_get_[vf]s_settings().
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57564c6b
by Elizabeth Figura at 2024-08-07T15:43:39+02:00
wined3d: Feed the precomputed normal matrix through a push constant buffer.
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32d6346b
by Elizabeth Figura at 2024-08-07T15:43:39+02:00
wined3d: Store the normal matrix as a struct wined3d_matrix.
Pass it to GLSL as a 4x4 matrix, and truncate it before use.
This will be necessary for the HLSL backend, which pads matrices to 4xn.
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ffc50cdb
by Elizabeth Figura at 2024-08-07T15:43:41+02:00
wined3d: Hardcode 1.0 point size for shader model >= 4.
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2f505f87
by Elizabeth Figura at 2024-08-07T15:43:41+02:00
wined3d: Feed point scale constants through a push constant buffer.