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aebdd0d3
by Elizabeth Figura at 2025-08-03T11:19:25+09:00
d3d9/tests: Add comprehensive D3DTSS_TEXTURETRANSFORMFLAGS tests.
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cafc5585
by Elizabeth Figura at 2025-08-03T11:19:25+09:00
wined3d: Handle all invalid values in compute_texture_matrix().
Use an identity matrix for any count other than 2, 3, or 4.
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d8d6daec
by Elizabeth Figura at 2025-08-03T11:19:28+09:00
wined3d: Pass the attribute coordinate count to get_texture_matrix().
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2062bc1a
by Elizabeth Figura at 2025-08-03T11:19:28+09:00
wined3d: Pass 3 as the attribute count for generated texcoords.
This results in functionally identical code.
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00906e22
by Elizabeth Figura at 2025-08-03T11:19:30+09:00
wined3d: Alter the texture matrix even for non-projected textures.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=56639
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5e74e126
by Elizabeth Figura at 2025-08-03T11:19:30+09:00
wined3d: Copy the projective divisor in the FFP vertex pipeline.
By manipulating the texture matrix.
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d94fd0ed
by Elizabeth Figura at 2025-08-03T11:19:32+09:00
wined3d: Initialize all remaining FFP texture coordinates to zero.
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2d5d3495
by Elizabeth Figura at 2025-08-03T11:19:32+09:00
wined3d: Always divide 1.x projected textures by W for shaders.
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bba7ef92
by Elizabeth Figura at 2025-08-03T11:19:32+09:00
wined3d: Always divide 1.x projected textures by W in the FFP.