9e0c02a0
by Giovanni Mascellani at 2024-11-27T13:59:39+01:00
vkd3d-shader/ir: Evaluate OUTCONTROLPOINT usage in the patch constant phase directly.
Instead of using DCL_INPUT.
The main goal here is to eventually get rid of the I/O
declaration instructions. A positive side effect is that we don't
add a useless barrier to shaders which have a DCL_INPUT instruction
in the patch constant phase but don't actually read OUTCONTROLPOINT
registers.