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3cb9e8dc
by Victor Chiletto at 2024-12-12T16:41:18+01:00
vkd3d-shader/hlsl: Explicitly track the copy propagation state stack.
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7bee33f9
by Victor Chiletto at 2024-12-12T16:41:34+01:00
vkd3d-shader/hlsl: Allow copy propagation to be stopped early.
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6c3a60cc
by Victor Chiletto at 2024-12-12T16:41:34+01:00
vkd3d-shader/hlsl: Constant fold casts to boolean.
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0a8c4a6f
by Victor Chiletto at 2024-12-12T16:41:34+01:00
vkd3d-shader/hlsl: Run copy propagation incrementally during loop unrolling.
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de3a365f
by Victor Chiletto at 2024-12-12T16:41:34+01:00
vkd3d-shader/hlsl: Do not clone the entire program for loop unrolling.
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5d8448a4
by Victor Chiletto at 2024-12-12T16:41:34+01:00
vkd3d-shader/hlsl: Remove loop_unrolling_find_unrollable_loop().
Since loop unrolling doesn't clone the entire program anymore, we can
express it as a hlsl_transform_ir() transform.
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351d58a9
by Victor Chiletto at 2024-12-12T16:41:34+01:00
vkd3d-shader/hlsl: Partially defer continue resolution.
We need 'for' iter blocks to be separate for loop unrolling.
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a1d995e7
by Victor Chiletto at 2024-12-12T16:54:04+01:00
vkd3d-shader/hlsl: Unroll loops with conditional jumps.
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ed6061df
by Victor Chiletto at 2024-12-12T16:54:07+01:00
vkd3d-shader/hlsl: Drop the _ir_ infix from enum hlsl_loop_unroll_type.