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5581c42a
by Henri Verbeet at 2025-05-27T17:15:10+02:00
tests/shader_runner_d3d11: Direct3D 11 supports geometry shaders.
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ee85e6b5
by Henri Verbeet at 2025-05-27T17:15:10+02:00
tests/hlsl: Require the "geometry-shader" cap for the relevant clip/cull-distance tests.
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ffafa7fd
by Henri Verbeet at 2025-05-27T17:15:10+02:00
tests/hlsl: Get rid of a MSL todo in geometry.shader_test.
The Metal/MSL runner doesn't support geometry shaders, so the test is
never executed on that runner.