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8c785f1d
by Giovanni Mascellani at 2025-03-10T14:45:06+01:00
vkd3d-shader/spirv: Emit immediate words for unhandled instructions.
The assembler can parse these to reconstruct the original bytecode.
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997f3f82
by Henri Verbeet at 2025-03-10T14:45:06+01:00
vkd3d-shader/spirv: Implement outputting instruction offsets.
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bebc550f
by Henri Verbeet at 2025-03-10T14:47:00+01:00
vkd3d-shader/spirv: Implement outputting opcode names.
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e83f4f40
by Henri Verbeet at 2025-03-10T14:47:03+01:00
vkd3d-shader/spirv: Handle "IdRef" operands.
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b9e78f2e
by Henri Verbeet at 2025-03-10T14:47:03+01:00
vkd3d-shader/spirv: Handle "IdResult" operands.
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8afeb130
by Henri Verbeet at 2025-03-10T14:47:03+01:00
vkd3d-shader/spirv: Handle "IdResultType" operands.
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0e092aef
by Henri Verbeet at 2025-03-10T14:47:03+01:00
vkd3d-shader/spirv: Handle "LiteralInteger" operands.
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321154d2
by Henri Verbeet at 2025-03-10T14:47:03+01:00
vkd3d-shader/spirv: Handle "LiteralString" operands.
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00039ba6
by Henri Verbeet at 2025-03-10T14:47:03+01:00
vkd3d-shader/spirv: Handle "ValueEnum" operands.
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5d55a589
by Henri Verbeet at 2025-03-10T14:47:03+01:00
vkd3d-shader/spirv: Handle "BitEnum" operands.