-
92600783
by Elizabeth Figura at 2024-09-12T18:48:52+02:00
vkd3d-shader/hlsl: Use intrinsic_float_convert_arg() in write_acos_or_asin().
-
534d546e
by Elizabeth Figura at 2024-09-12T18:48:52+02:00
vkd3d-shader/hlsl: Use expr_common_base_type() in intrinsic_cross().
-
ebaf877b
by Elizabeth Figura at 2024-09-12T18:48:52+02:00
vkd3d-shader/hlsl: Preserve doubles in intrinsic_float_convert_arg().
-
1176aaad
by Elizabeth Figura at 2024-09-12T18:48:52+02:00
vkd3d-shader/hlsl: Preserve doubles in elementwise_intrinsic_float_convert_args().
-
e146cc4c
by Elizabeth Figura at 2024-09-12T18:48:52+02:00
vkd3d-shader/hlsl: Preserve doubles in intrinsic_cross().
-
1aa85773
by Elizabeth Figura at 2024-09-12T18:48:52+02:00
vkd3d-shader/hlsl: Preserve doubles in intrinsic_determinant().