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544a0d16
by Giovanni Mascellani at 2025-11-20T18:27:04+01:00
tests/shader_runner_d3d12: Do not leave a root signature around between draw calls.
Since it's always recreated anyway.
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9b7ff3dc
by Giovanni Mascellani at 2025-11-20T18:27:04+01:00
tests/shader_runner_d3d12: Do not keep a free list for pipeline states.
It's not very useful, since we're synchronizing with the GPU
anyway.
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e4cbbe31
by Giovanni Mascellani at 2025-11-20T18:29:28+01:00
tests/shader_runner_d3d12: Lay out the descriptor heap as suggested by descriptor mappings.