-
87435aca
by Giovanni Mascellani at 2025-09-29T12:39:48+02:00
tests/hlsl: Skip a d3d11 minimum precision array indexing test on NVIDIA.
-
fdf196ce
by Giovanni Mascellani at 2025-09-29T12:41:04+02:00
tests/hlsl: Fix the results for the 64-bit bit searching functions.
They've always been broken, likely nobody noticed because the
CI doesn't support DXC tests on Windows yet.
-
463df8e1
by Giovanni Mascellani at 2025-09-29T12:44:53+02:00
tests/hlsl: Skip a shader model 6 floating-point comparison test on Windows NVIDIA.
-
05d6b045
by Giovanni Mascellani at 2025-09-29T12:46:27+02:00
tests/hlsl: Explicitly specify the mantissa to be used for the frexp() test.
frexp() apparently returns the same mantissa, so we need to know
what it is.
-
1acd6188
by Giovanni Mascellani at 2025-09-29T12:48:33+02:00
tests/hlsl: Skip testing frexp(inf) for shader models < 4.
-
acccbc48
by Giovanni Mascellani at 2025-09-29T12:49:31+02:00
tests/hlsl: Allow a larger error tolerance on a trigonometry test.
Otherwise it fails on NVIDIA GPUs.