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56e5fca5
by Elizabeth Figura at 2024-10-10T21:50:30+02:00
vkd3d-shader/spirv: Always write the point size in vertex shaders.
Vulkan requires that point size be written.
There should be no backwards compatibility concern here, since the vertex shader
supplies point size with the lowest priority.
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a29a4288
by Elizabeth Figura at 2024-10-10T21:50:30+02:00
tests: Add a test for shader point size output.
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6ee17cf7
by Elizabeth Figura at 2024-10-10T22:14:45+02:00
vkd3d-shader/spirv: Implement shader point size.
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54092286
by Elizabeth Figura at 2024-10-10T22:25:09+02:00
vkd3d-shader/ir: Allow controlling FFP point size through a vkd3d-shader parameter.
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3ddf4664
by Henri Verbeet at 2024-10-10T22:28:26+02:00
tests/shader_runner: Trace the "clip-planes" cap.
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ec53e325
by Elizabeth Figura at 2024-10-10T22:30:35+02:00
tests: Test FFP point size.
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1e3c1392
by Elizabeth Figura at 2024-10-10T22:44:26+02:00
vkd3d-shader/ir: Allow controlling FFP point size clamping through vkd3d-shader parameters.
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cd249a47
by Elizabeth Figura at 2024-10-10T22:44:33+02:00
tests: Test FFP point size clamping.