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8438aacc
by Nikolay Sivov at 2024-11-06T21:47:08+01:00
vkd3d-shader/spriv: Only lookup resource symbols for UAVs in the ld_raw/ld_structured handler.
We don't need them for SRVs. Worse, if we're using a combined
resource/sampler pair for the SRV, a separate resource symbol may not
even exist.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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1a28e7d9
by Nikolay Sivov at 2024-11-06T21:56:27+01:00
vkd3d-shader/hlsl: Add parser support for the ByteAddressBuffer type.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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e5ba79b4
by Nikolay Sivov at 2024-11-06T22:09:23+01:00
vkd3d-shader/hlsl: Implement the ByteAddressBuffer.Load*() methods.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>