Henri Verbeet pushed to branch master at wine / vkd3d
Commits: 8d0f82c4 by Giovanni Mascellani at 2025-12-04T19:31:45+01:00 vkd3d-shader/dxil: Allocate instructions directly in sm6_parser_emit_dx_unary().
- - - - - 1941be3c by Giovanni Mascellani at 2025-12-04T19:31:46+01:00 vkd3d-shader/dxil: Allocate instructions directly in sm6_parser_emit_dx_atomic_binop().
- - - - - e0ef0c4a by Giovanni Mascellani at 2025-12-04T19:41:59+01:00 vkd3d-shader/dxil: Allocate instructions directly in sm6_parser_emit_dx_barrier().
- - - - - 203fc6d7 by Giovanni Mascellani at 2025-12-04T20:08:43+01:00 vkd3d-shader/dxil: Allocate instructions directly in sm6_parser_emit_dx_buffer_load().
- - - - - cd230078 by Giovanni Mascellani at 2025-12-04T20:11:14+01:00 vkd3d-shader/dxil: Allocate instructions directly in sm6_parser_emit_dx_raw_buffer_load().
- - - - -
1 changed file:
- libs/vkd3d-shader/dxil.c
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/9ddb815127badbf6f0c295f63b867...