Hi,All
I try to run a 3D application named "Unity 3d" with Wine, but failed.
And there is already a bug report about that:
Bug 18061 - Unity Indie Trial Editor window contents not drawn
http://bugs.winehq.org/show_bug.cgi?id=18061
Now I try to find out the reason.
So, I follow the error messages:
...
err:wgl:internal_SetPixelFormat Couldn't set format of the window, returning failure
err:d3d:CreateContext SetPixelFormat failed on HDC=0x1534 for iPixelFormat=3
err:d3d:IWineD3DDeviceImpl_CreateSwapChain Failed to create a new context
...
do
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vim dlls/winex11.drv/opengl.c
/* This function is the core of X11DRV_SetPixelFormat and X11DRV_SetPixelFormatWINE.
* Both functions are the same except that X11DRV_SetPixelFormatWINE allows you to
* set the pixel format multiple times. */
static BOOL internal_SetPixelFormat(X11DRV_PDEVICE *physDev,
int iPixelFormat,
const PIXELFORMATDESCRIPTOR *ppfd) {
WineGLPixelFormat *fmt;
int value;
HWND hwnd;
....
if(!SendMessageW(hwnd, WM_X11DRV_SET_WIN_FORMAT, (WPARAM)fmt->fmt_id, 0)) {
ERR("Couldn't set format of the window, returning failure\n");
return FALSE;
}
}
.......
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But i can not find the definition of function "SendMessageW",
in wine-1.1.30/dlls , i run " grep -ir --color SendMessageW . |grep spec ", just found something like this:
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./user32/user32.spec:@ stdcall SendMessageW(long long long long)
./unicows/unicows.spec:@ stdcall SendMessageW(long long long long)
./wtsapi32/wtsapi32.spec:@ stub WTSSendMessageW
./shlwapi/shlwapi.spec:136 stdcall -noname SendMessageWrapW(long long long long) user32.SendMessageW
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And I am not familiar with C programming.
Any ideas? Thanks.