On Mon, Apr 4, 2016 at 1:26 AM, Stefan Dösinger <stefandoesinger@gmail.com> wrote:
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Hi,

Some curiosities:

Am 2016-04-03 um 20:04 schrieb Aaryaman Vasishta:
> +    for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i)
> +    {
> +        hr = IDirect3DRM_CreateObject(d3drm1, tests[i].clsid, NULL, NULL, NULL);
> +        todo_wine ok(hr == D3DRMERR_BADVALUE, "Test %u: expected hr == D3DRMERR_BADVALUE, got %#x.\n", i, hr);
What does clsid != NULL, refiid == NULL, output object != NULL do?

I guess that clsid is the object you create, and iid is the interface to that object that is returned. So I guess in theory you can pass clsid = IDirect3DRMTexture3, iid = IDirect3DRMTexture and you'd get the same result as creating a d3drmtexture3 object and then calling QI(IDirect3DRMTexture). It might be worth adding explicit tests for this in future patches.

The CLSID's defined in the headers are only for version 1 ones it seems. So there's only one way to get a version 2/3 object i.e. from a version 1 CLSID.
 

> +            ref2 = get_refcount((IUnknown *)d3drm1);
> +            ok(ref2 == ref1, "Test %u: expected ref2 == ref1, got ref1 = %u, ref2 = %u.\n", i, ref1, ref2);
> +            IUnknown_Release(unknown);
> +            ref2 = get_refcount((IUnknown *)d3drm1);
> +            ok(ref2 == ref1, "Test %u: expected ref2 == ref1, got ref1 = %u, ref2 = %u.\n", i, ref1, ref2);
So what will increment the refcount? InitFrom*?
Right, InitFrom* increments the refcount. One more thing I've noticed (and you can see that in my LoadTexture patch I sent a while ago) is that the refcount is incremented even if the function fails.

> +            hr = IDirect3DRM2_CreateObject(d3drm2, tests[i].clsid, NULL, tests[i].iid, (void **)&unknown);
> +            ok(SUCCEEDED(hr), "Test %u: expected hr == D3DRM_OK, got %#x.\n", i, hr);
> +            ref2 = get_refcount((IUnknown *)d3drm1);
> +            ok(ref2 == ref1, "Test %u: expected ref2 == ref1, got ref1 = %u, ref2 = %u.\n", i, ref1, ref2);
> +            ref3 = get_refcount((IUnknown *)d3drm2);
> +            ok(ref3 == ref1, "Test %u: expected ref3 == ref1, got ref1 = %u, ref3 = %u.\n", i, ref1, ref3);
> ...
> +
> +            hr = IDirect3DRM3_CreateObject(d3drm3, tests[i].clsid, NULL, tests[i].iid, (void **)&unknown);
> +            ok(SUCCEEDED(hr), "Test %u: expected hr == D3DRM_OK, got %#x.\n", i, hr);
> +            ref2 = get_refcount((IUnknown *)d3drm1);
> +            ok(ref2 == ref1, "Test %u: expected ref2 == ref1, got ref1 = %u, ref2 = %u.\n", i, ref1, ref2);
> +            ref3 = get_refcount((IUnknown *)d3drm3);
> +            ok(ref3 == ref1, "Test %u: expected ref3 == ref1, got ref1 = %u, ref3 = %u.\n", i, ref1, ref3);
Since you're testing the refcounts of 1,2 and 1,3 you might as well test the refcounts of all interfaces in all 3 versions.
 
Cheers,
Stefan

Right, I'll add the new tests and submit a new patch.

Cheers,
Aaryaman