On 9 August 2016 at 03:16, Aaryaman Vasishta <jem456.vasishta@gmail.com> wrote:
> static HRESULT WINAPI d3drm_frame3_GetScene(IDirect3DRMFrame3 *iface, IDirect3DRMFrame3 **scene) You could just do
> {
> - FIXME("iface %p, scene %p stub!\n", iface, scene);
> + HRESULT hr;
> + IDirect3DRMFrame3 *frame = iface, *parent_frame = NULL;
>
> - return E_NOTIMPL;
> + TRACE("iface %p, scene %p.\n", iface, scene);
> +
> + if (!scene)
> + return D3DRMERR_BADVALUE;
> +
> + for (;;)
> + {
> + if (FAILED(hr = IDirect3DRMFrame3_GetParent(frame, &parent_frame)))
> + return hr;
> + if (parent_frame)
> + {
> + frame = parent_frame;
> + IDirect3DRMFrame3_Release(parent_frame);
> + }
> + else
> + break;
> + }
if (!parent_frame)
break;
More importantly though, as Stefan already mentioned, the reference
counting is weird. I think the code would be much nicer if you just
used impl_from_IDirect3DRMFrame3() and then followed the frame->parent
pointers.