On 12 August 2016 at 01:09, Aaryaman Vasishta <jem456.vasishta@gmail.com> wrote:
> + IDirect3DRMFrame3_AddRef(*scene = &frame->IDirect3DRMFrame3_ Actually, sorry, you probably shouldn't do that in d3drm. The d3drmiface);
headers are written by hand, so IDirect3DRMFrame3_AddRef() is a macro
instead of an inline function. That means that when this expands the
assignment happens twice.