Christian Costa <titan.costa@gmail.com> wrote:As been said before these games with saving/restoring last error value
> BOOL WINAPI ClientToScreen( HWND hwnd, LPPOINT lppnt )
> {
> + DWORD error = GetLastError();
> +
> + if (!hwnd)
> + {
> + SetLastError( ERROR_INVALID_WINDOW_HANDLE );
> + return FALSE;
> + }
> +
> + SetLastError( 0xdeadbeef );
> MapWindowPoints( hwnd, 0, lppnt, 1 );
> +
> + if (GetLastError() != 0xdeadbeef)
> + return FALSE;
> +
> + SetLastError(error);
> return TRUE;
> }
are broken.