@@ -65,6 +65,7 @@ void d3drm_device_destroy(struct d3drm_device *device)
IDirectDraw_Release(device->ddraw);
IDirect3DRM_Release(device->d3drm);
}
+ d3drm_object_cleanup((IDirect3DRMObject *)&device->IDirect3DRMDevice_iface, &device->obj);
HeapFree(GetProcessHeap(), 0, device);
}