On 9/11/19 9:30 AM, Rémi Bernon wrote:

Hi all,

I'm sending out this as follow-up of my previous e-mail [1] about dinput
and background input processing, hopefully to get some comments and to
discuss about the idea and the implementation.

The patch series also depends on some additional dinput8 patches I
already sent to the mailing list, to implement dinput8 devices on top of
raw input, but I think they can be independent.

There's a few points I believe that may be of concern, the main one
being a privacy issue. Allowing Wine applications to listen to input
while in background would allow keyloggers to work in Wine. One could
argue though that this implementation does not use any priviledged
method for that, and that Xlib allows any application to listen to raw
input events in background. I guess there may be some ways to get an
exclusive device access, to prevent other apps to get the events but
I didn't investigate this part.

Also, this is currently only used for Wine dinput8 implementation, so
we could also add some internal mechanism to enforce only Wine dinput8
to be able to access these events.

[1] https://www.winehq.org/pipermail/wine-devel/2019-August/149941.html

--
Rémi Bernon <rbernon@codeweavers.com>

Derek Lesho (1):
  user32: Add support for RIDEV_NOLEGACY flag.

Rémi Bernon (7):
  server: Add send_hardware_message flags to hint raw input translation.
  user32: Add __wine_send_input flags to hint raw input translation.
  server: Implement raw mouse/keyboard input message broadcast.
  user32: Add support for RIDEV_INPUTSINK flag.
  winex11.drv: Listen to XInput2 master devices only.
  winex11.drv: Listen to RawMotion and RawButton* events in the desktop
    thread.
  winex11.drv: Listen to RawKey* events in the desktop thread.

 dlls/user32/input.c             |   4 +-
 dlls/user32/rawinput.c          |   9 ++-
 dlls/user32/tests/rawinput.c    |   2 -
 dlls/user32/user32.spec         |   2 +-
 dlls/wineandroid.drv/keyboard.c |   2 +-
 dlls/wineandroid.drv/window.c   |   4 +-
 dlls/winemac.drv/ime.c          |   4 +-
 dlls/winemac.drv/keyboard.c     |   2 +-
 dlls/winemac.drv/mouse.c        |   2 +-
 dlls/winex11.drv/event.c        |  42 +---------
 dlls/winex11.drv/keyboard.c     |  42 +++++++++-
 dlls/winex11.drv/mouse.c        | 131 +++++++++++++++++++-------------
 dlls/winex11.drv/x11drv.h       |   7 +-
 dlls/winex11.drv/x11drv_main.c  |   5 ++
 include/winuser.h               |   2 +-
 server/protocol.def             |   3 +
 server/queue.c                  | 106 +++++++++++++++++++++-----
 17 files changed, 236 insertions(+), 133 deletions(-)

--
2.23.0


Nice work, this patch-set looks much tidier than mine.  I have a few concerns:

1) This patch-set breaks XWayland support, you can see how I worked around this in commit 6709734 on my rawinput tree on github.

2) Without support for absolute raw-input, there's a regression in OSU on touch tablets.  To fix this we need to add support for absolute raw-input.  openglfreak on the VKx discord already did a bunch of testing for how this behaves on windows, and I've incorporated it into commit 2fade59 of my rawinput tree on github.

3) Without DeviceChanged being used, there may be some weird interactions with the ckb-next driver for corsair mice.  (I am not able to reproduce this, you'll probably want https://github.com/sur3 to test this patch-set)