On 13 May 2016 at 17:52, Aaryaman Vasishta <jem456.vasishta@gmail.com> wrote:
> I did it so that it wouldn't call d3drm_texture_load only to realize that
> the image is already initialized when InitFromImage is called. I could
> probably add that check within d3drm_texture_load, though.
>
It's usually not worth optimising error paths, unless you happen to
have an application that needs it.