==3551== 8 bytes in 1 blocks are definitely lost in loss record 63 of 766 ==3551== at 0x7BC51061: notify_alloc (heap.c:254) ==3551== by 0x7BC5554F: RtlAllocateHeap (heap.c:1716) ==3551== by 0x5C85281: XAudio2Create (xaudio_dll.c:2159) ==3551== by 0x4A1B741: func_xaudio2 (xaudio2.c:1150) ==3551== by 0x4A1C74F: run_test (test.h:603) ==3551== by 0x4A1CBAD: main (test.h:687) ==3551==To fix it I looked at the XAudio2Create function and noticed that IClassFactory *cf was assigned in the call
On 17 March 2018 at 19:06, Kieran Duggan <kieranduggan15@gmail.com> wrote:
> So I've gone off to look for some fixmes. I started looking at a game I've
> tried to run in the past with no success, Fortnite.
> Do any of the fixmes in the bug report look doable for a persons first
> patch?
>
In case it helps you or anyone else, we also have a number of issues
found by Valgrind [1], most of which should be fairly straightforward
to debug and most of which should only have a limited scope. If you're
feeling a little more ambitious, I also have lists of Direct3D [2] and
D3DX [3] bugs with various levels of analysis I'd love for someone to
take a look at.
[1] https://bugs.winehq.org/buglist.cgi?bug_status= UNCONFIRMED&bug_status=NEW& bug_status=ASSIGNED&bug_ status=REOPENED&columnlist= bug_id%2Cshort_desc%2Cbug_ status%2Cresolution&keywords= valgrind&order=bug_id%20DESC
[2] https://bugs.winehq.org/buglist.cgi?bug_status= UNCONFIRMED&bug_status=NEW& bug_status=ASSIGNED&bug_ status=REOPENED&columnlist= bug_id%2Cshort_desc%2Cbug_ status%2Cresolution&component= directx-d3d&keywords=download& order=bug_id%20DESC
[3] https://bugs.winehq.org/buglist.cgi?bug_status= UNCONFIRMED&bug_status=NEW& bug_status=ASSIGNED&bug_ status=REOPENED&columnlist= bug_id%2Cshort_desc%2Cbug_ status%2Cresolution&component= directx-d3dx9&component= directx-d3dx10&keywords= download&order=bug_id%20DESC