On Sun, Jul 10, 2016 at 9:10 PM, Stefan Dösinger <stefandoesinger@gmail.com> wrote:
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Hi,

Patches 1-4 look good to me, once the fixes you mentioned and we talked about on IRC are implemented.

Am 2016-07-07 um 14:52 schrieb Aaryaman Vasishta:
>  struct d3drm_frame
>  {
> +    struct d3drm_object obj;
This seems unrelated.
Could be leftover from a rebase. Will remove it.

> +    if (device->ddraw)
> +        hr = D3DRMERR_BADOBJECT;
I guess you're not returning here right away because you want to addref d3drm later. Wouldn't it be better to move those AddRefs in front in this case?

The QueryInterface / GetRenderTarget code below is unlikely to fail, if it does something is severely wrong (A d3d device without a render target???) and getting the reference leak right is the last of your worries.
This also brings me to another problem. What if init is called using a different d3d/device? I don't think it should re-set the new d3d/device on an existing object. I guess the double initialization path should be handled separately.  I should probably add tests for this and change implementations accordingly.

>      device->width = desc.dwWidth;
>      device->height = desc.dwHeight;
If I read the diff right this code will set width and height to 0 on an already initialized device.
Right, this should probably be only set in the case where the device is not already initialized.

>  static HRESULT WINAPI d3drm_device3_GetDirect3DDevice2(IDirect3DRMDevice3 *iface, IDirect3DDevice2 **d3d_device)
>  {
>      struct d3drm_device *device = impl_from_IDirect3DRMDevice3(iface);
> +    HRESULT hr;
>
>      TRACE("iface %p, d3d_device %p.\n", iface, d3d_device);
>
> -    IDirect3DDevice_QueryInterface(device->device, &IID_IDirect3DDevice2, (void**)d3d_device);
> +    if (FAILED(hr = IDirect3DDevice_QueryInterface(device->device, &IID_IDirect3DDevice2, (void**)d3d_device)))
> +        hr = D3DRMERR_BADOBJECT;
>
> -    return D3DRM_OK;
> +    return hr;
>  }
I think this change (like the device2_GetDirect3DDevice2 one) can be moved to a separate patch.
Right, this was noticed by me and I've split these changes into a separate patch (as discussed on IRC).

> +    hr = IDirect3DRMDevice_InitFromD3D(device1, d3d1, d3ddevice1);
> +    ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
> +    ref3 = get_refcount((IUnknown *)d3ddevice1);
> +    ok(ref3 > device_ref2, "Expected ref3 > device_ref2, got ref3 = %u, device_ref2 = %u.\n", ref3, device_ref2);
> +    ref3 = get_refcount((IUnknown *)d3d1);
> +    ok(ref3 > d3d_ref2, "Expected ref3 > d3d_ref2, got ref3 = %u, d3d_ref2 = %u.\n", ref3, d3d_ref2);
You forgot to test the reference of d3drm1.

> +    hr = IDirect3DRMDevice_QueryInterface(device1, &IID_IDirect3DRMDevice2, (void **)&device2);
> +    ok(SUCCEEDED(hr), "Cannot get IDirect3DRMDevice2 Interface (hr = %x).\n", hr);
> +    hr = IDirect3DRMDevice2_GetDirect3DDevice2(device2, &d3ddevice2);
> +    ok(SUCCEEDED(hr), "Expected hr == D3DRM_OK, got %#x.\n", hr);
> +    ok(d3ddevice2 == NULL, "Expected d3ddevice2 == NULL, got %p.\n", d3ddevice2);
> +    IDirect3DRMDevice2_Release(device2);
You forgot d3ddevice2 = 0xdeadbeef here.

> +    hr = IDirect3DRM2_CreateObject(d3drm2, &CLSID_CDirect3DRMDevice, NULL, &IID_IDirect3DRMDevice2, (void **)&device2);
> +    ok(SUCCEEDED(hr), "Cannot get IDirect3DRMDevice2 interface (hr = %#x).\n", hr);
> +
> +    hr = IDirectDraw_QueryInterface(ddraw1, &IID_IDirect3D, (void **)&d3d1);
> +    ok(SUCCEEDED(hr), "Cannot get IDirect3D interface (hr = %x).\n", hr);
> +    if (SUCCEEDED(hr = IDirect3DDevice2_QueryInterface(d3ddevice2, &IID_IDirect3DDevice, (void **)&d3ddevice1)))
> +    {
> +        hr = IDirect3DRMDevice2_InitFromD3D(device2, d3d1, d3ddevice1);
> +        ok(hr == E_NOINTERFACE, "Expected hr == E_NOINTERFACE, got %#x.\n", hr);
What happens if you QI IDirect3DRMDevice1 from IDirect3DRMDevice2 and call InitFromD3D on it? I would expect it to succeed because common decency suggests that CreateObject doesn't leave a history of which interface was requested and there's no CLSID_CDirect3DRMDevice2 or CLSID_CDirect3DRMDevice3. Still worth a check though I think. 
True, it makes sense. These tests should be added in here as well. Will do the same for patch 6 too.
I will do the rest of the changes and resend the patch, along with the fixes to similar problems to patch 6 as well.
Thanks for the review! :)

Cheers,
Aaryaman