The easiest way would be to just send the patch that implements thoseOn 20 April 2016 at 16:00, Aaryaman Vasishta <jem456.vasishta@gmail.com> wrote:
> Sorry for the late reply, I was sick for the last couple of days.
>
> On Tue, Apr 19, 2016 at 6:05 PM, Henri Verbeet <hverbeet@gmail.com> wrote:
>>
>> On 18 April 2016 at 19:00, Aaryaman Vasishta <jem456.vasishta@gmail.com>
>> wrote:
>> > diff --git a/dlls/d3drm/tests/d3drm.c b/dlls/d3drm/tests/d3drm.c
>> > index a8f9c40..2b0174d 100644
>> > --- a/dlls/d3drm/tests/d3drm.c
>> > +++ b/dlls/d3drm/tests/d3drm.c
>> > @@ -1269,7 +1269,8 @@ static void test_destroy_callback(unsigned int
>> > test_idx, REFCLSID clsid, REFIID
>> > context.test_idx = test_idx;
>> > context.obj = obj;
>> >
>> > - hr = IDirect3DRMObject_AddDestroyCallback(obj, NULL, &context);
>> > + if ((hr = IDirect3DRMObject_AddDestroyCallback(obj, NULL,
>> > &context)) != D3DRMERR_BADVALUE)
>> > + return;
>> I don't think we want that. Doing this means we won't notice when the
>> function starts returning the wrong value, and the following tests get
>> effectively disabled too in that case.
>>
> I do agree, but what should we do when a new object is implemented? If it's
> okay to extend CreateObject to include the new interface as well as
> implement Add/Delete destroy callbacks in the same patch, then there's no
> problem going with this. I had intended to keep the return statement in case
> a new object was added into CreateObject, but the destroy callback functions
> for that object weren't implemented.
first. The slightly more complicated way would be to add another todo
flag.