On Thu, Apr 30, 2015 at 1:11 PM, Stefan Dösinger <stefandoesinger@gmail.com> wrote:
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Am 2015-04-29 um 23:47 schrieb Aaryaman Vasishta:
> -    if (!refcount)
> +    if (!refcount && !InterlockedDecrement(&d3drm->numIfaces))
>          HeapFree(GetProcessHeap(), 0, d3drm);
This works, but this way you have the code that destroys the object 3
times. Not much of an issue as long as it is just a HeapFree, but I
think it would be nicer to have a separate function. Either add a
d3drm_destroy function or a pair of d3drm_add_iface and
d3drm_release_iface functions that also take care of
InterlockedIncrement / Decrement for iface_count)

> -        { &IID_IDirect3DRM3,               &IID_IDirect3DRM3,      S_OK,                            TRUE  },
> -        { &IID_IDirect3DRM2,               &IID_IDirect3DRM2,      S_OK,                            TRUE  },
> +        { &IID_IDirect3DRM3,               &IID_IDirect3DRM3,      S_OK,                            FALSE },
> +        { &IID_IDirect3DRM2,               &IID_IDirect3DRM2,      S_OK,                            FALSE },
Afaics all the TODOs are gone, so you can remove this field from the
table and the todo_wine code from test_qi(). Either in the same patch
or a separate one.
I was thinking to remove the TODO's in a separate patch, as both the frame tests and d3drm tests use it. Is that okay? Hope AJ agrees with this change :)

> -    LONG ref;
> +    LONG ref1, ref2, ref3, numIfaces;
>  };
Please use iface_count. Yeah, it's just a plain style thing, but d3drm
is nicely consistent so far in not using CamelCase (except in cases
where Microsoft determined the name).

(Yesterday on IRC I said num_ifaces. Henri says xxx_count is the way
he prefers.)
I don't like CamelCase either, glad to use iface_count :)
 

> +    if (refcount == 1) InterlockedIncrement(&d3drm->numIfaces);
Another minor style issue: Please put the statement on a separate
line, in consistency with the existing code.
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I'll make the changes and resend the patch as try-2

Thank you!
Jam

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