H. Verbeet wrote:
On 07/03/06, Stefan Dösinger <stefandoesinger@gmx.at> wrote:
  
Native D3D crashes if it's called with a NULL pointer? Are you sure that you
shouldn't return something like D3DERR_INVALIDCALL if pParamters == NULL?
    
Yes. I verified that with DirectX 9.0c on win2k.



  
The Retail version of the dll might not check the parameters but the Debug version probably does.