Is there any reason that across all files we don't report the same driver version? Does windows not do this? Maybe it'd be easier to keep the code in wined3d and just have user32 and such call for the driver details? I haven't looked at how windows does it yet, but I'm just wondering if you guys have any idea of the top of you head.
Thanks,
Seth Shelnutt
Sure the code is in directx.c but the I suspect the issue Seth is
seeing is that different parts of Wine expose different version
numbers. Some games also have this issue (I believe they use some
user32 code which just returns the display driver name reported by
winex11.drv which is different from what wined3d mentions). It can be
that real windows also stores it somewhere in the registry which we
don't.
Roderick