Hi,

I'm trying to get rid of an error I observe in a wine trace (cf. attachement).

fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #32: "0(37) : error C1068: array index out of bounds\n"

In my understanding, it comes from an incompatibility between the two lines :

trace:d3d_shader:shader_vaddline GL HW (2, 13) : uniform vec4 VC[253];

and

trace:d3d_shader:shader_vaddline GL HW (37, 1057) : gl_Position.zw = (VC[254].xy);


Can you please give me some help/hint/advice about the correct way to solve this problem please ?