3d mark 2000 w/ffpvp2 17396 280.7 210.1 143.4 415.3 243.6 156.5 1725.2 3373.4 70078 54101 42170 764.1 727.1 560.5 315.0 482.9 581.6 731.8 fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers fixme:win:EnumDisplayDevicesW ((null),0,0x32eb20,0x00000000), stub! fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 19 err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 64 err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 70 fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers fixme:win:EnumDisplayDevicesW ((null),0,0x32eb20,0x00000000), stub! fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers fixme:win:EnumDisplayDevicesW ((null),0,0x32f1cc,0x00000000), stub! fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers fixme:win:EnumDisplayDevicesW ((null),0,0x32e0dc,0x00000000), stub! fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers fixme:win:EnumDisplayDevicesW ((null),0,0x32d78c,0x00000000), stub! err:ddraw:PixelFormat_DD2WineD3D 16 bit RGB Pixel format does not match err:ddraw:PixelFormat_DD2WineD3D 32 bit RGB pixel format does not match err:ddraw:PixelFormat_DD2WineD3D Invalid dwRGBBitCount in Pixelformat structure fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers fixme:win:EnumDisplayDevicesW ((null),0,0x32f068,0x00000000), stub! fixme:win:LockWindowUpdate (0x2002c), partial stub! fixme:win:LockWindowUpdate ((nil)), partial stub! fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 19 err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 64 err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 70 fixme:d3d:IWineD3DDeviceImpl_CreateSurface Trying to create a render target that isn't in the default pool fixme:d3d7:IDirect3DImpl_7_EvictManagedTextures (0x15ff70): Stub! fixme:d3d7:IDirect3DImpl_7_EvictManagedTextures (0x15ff70): Stub! fixme:d3d7:IDirect3DImpl_7_EvictManagedTextures (0x15ff70): Stub! fixme:d3d:IWineD3DDeviceImpl_CreateSurface Trying to create a render target that isn't in the default pool fixme:d3d:IWineD3DDeviceImpl_CreateSurface Trying to create a render target that isn't in the default pool fixme:d3d:IWineD3DDeviceImpl_CreateSurface Trying to create a render target that isn't in the default pool fixme:d3d:IWineD3DDeviceImpl_CreateSurface Trying to create a render target that isn't in the default pool fixme:d3d7:IDirect3DImpl_7_EvictManagedTextures (0x15ff70): Stub!