Hi Stefan,

I've tested two games "FarCry3" and "Splinter Cell Blacklist" with :
- Wine 1.7.1 + CS patch + CSMT On/Off
- Wine 1.7.1 clean

- CSMT On = CSMT enabled + StrictDrawOrdering disabled
- CSMT Off = CSMT disabled + StrictDrawOrdering enabled

I run the game by WINEDEBUG=fps,err-all,fixme-all primusrun /home/berillions/Desktop/Build/32/wine-1.7.1-{clean/csmt}/wine "$1" 2>&1 | tee /dev/stderr | grep --line-buffered "^trace:fps:" | osd_cat -c white -s 1 -l2;

## My Laptop ##

- Nvidia GTX670MX
- Intel I5-3230M
- Debian Sid 64-bits
- Nvidia drivers 325.15

## FarCry 3 tests ##

Graphic options :
- Texture : High
- Ambient Lighting : High
- Shadow : Ultra
- Post Fx : Ultra
- Geometry : Ultra
- Vegetation : Very High
- Terrain : High
- Water : Very High
- Environment : High

Wine 1.7.1 clean :
- Main Menu : ~35 fps
- In-game (move or static camera) : ~12 fps average

Wine 1.7.1 + CS patch + CSMT Off :
- Main Menu : ~45fps
- In-game : ~14 fps average

Wine 1.7.1 + CS patch + CSMT On :
- Main Menu : ~45fps
- In-game : ~18 fps average

## Splinter Cell Blacklist ##

Graphic Options :
          - Texture detail : Ultra
          - Shadow Quality : High
          - Parallax : On
          - Tesselation : Off
          - Texture Filtering : Anisotropic 4x
          - V-Sync : On
          - Dynamic ambient Occlusion : Field AO
          - Anti-Aliasing : FXAA
          - Directx : Dx9

Wine 1.7.1 clean :
- In-game : ~15 fps average

Wine 1.7.1 + CS patch + CSMT Off :
- In-game : ~15 fps average

Wine 1.7.1 + CS patch + CSMT On :
- In-game : ~3 fps average

In resume, CS patch works for FarCry 3, +6fps but cause a very low fps for SC Blacklist, divide by 5 the fps in game.

Max