If scaling occurs in D3D12 we'd see the lines on Windows, but instead they are beyond the bottom and right display edges.

On Sat, 28 Sep 2019, 1:48 AM Henri Verbeet <hverbeet@gmail.com> wrote:
>
The real question though is what happens on Windows. E.g. for d3d9,
what happens is that the content is stretched to the window size on
Present().