We could make it specific to SotTR and/or one pixel oversize.

On Sat, Sep 28, 2019 at 1:48 AM Henri Verbeet <hverbeet@gmail.com> wrote:
On Fri, 27 Sep 2019 at 18:51, Conor McCarthy <cmccarthy@codeweavers.com> wrote:
> Shadow of the Tomb raider creates a fullscreen swapchain that exceeds the
> monitor size by 1 pixel in both dimensions. Buffers for the swapchain must
> be created with the requested size, and the mismatch between buffers and
> swapchain causes pixel-wide lines of uninitialized data along the bottom
> and right display edges. Vulkan allows creation of a swapchain that
> extends beyond the advertised capabilities, but warns that the results are
> platform-dependent. However, doing so eliminates the lines.
>
The real question though is what happens on Windows. E.g. for d3d9,
what happens is that the content is stretched to the window size on
Present().