Henri Verbeet wrote: >2008/9/29 Kjell Rune Skaaraas <kjella79 at yahoo.no>: >> Hello, >> >> A simple patch which adds converting between A8R8G8B8 and X8R8G8B8 that >> gives me one less warning to deal with while trying to make a game function. >> It zeroes out the alpha channel to be on the safe side, though it should >> never be used in the destination format anyway. >> >What does this fix, in practice? A D3D surface is being converted from A8R8G8B8 to X8R8G8B8 and wine warns that there is no conversion function, so I added it. In practise it doesn't matter because the RGB parts are still valid, so nothing should change unless any app uses the X8 bits = unused. Just fixed a warning and was the right skill level for my first wine patch. I'm working on one that does a little more real work now. Regards, Kjell Rune |
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