On 29 March 2016 at 17:01, Aaryaman Vasishta <jem456.vasishta@gmail.com> wrote:
> Are there any existing examples within wine where a destroy callback was
> used in similar cases?
If you mean AddDestroyCallback() specifically, that's pretty specific
to d3drm and you'd be limited to test_Viewport() in the d3drm tests.
The concept of a callback that gets called on destruction is much more
generic of course, and in that case you should be able to find plenty.
E.g. surface_wined3d_object_destroyed() in d3d9.