Wine 3DMark 2000 V1.1 Wine Results 3DMark Result : 14,606 marks CPU Speed : 786 CPU Marks Game 1 - Helicopter - Low Detail : 276.2 FPS Game 1 - Helicopter - Medium Detail : 195.3 FPS Game 1 - Helicopter - High Detail : 110.1 FPS Game 2 - Adventure - Low Detail : 347.5 FPS Game 2 - Adventure - Medium Detail : 179.6 FPS Game 2 - Adventure - High Detail : 108.5 FPS Fill Rate (Single-Texturing) : 2,336.7 MTexels/s Fill Rate (Multi-Texturing) : 6636.9 MTexels/s High Polygon Count (1 Light) : 16,730 KTriangles/s High Polygon Count (4 Light) : 16,567 KTriangles/s High Polygon Count (8 Light) : 9,818 KTriangles/s 8MB Texture Rendering Speed : 1,240.1 FPS 16MB Texture Rendering Speed : 693.2 FPS 32MB Texture Rendering Speed : 354.4 FPS 64MB Texture Rendering Speed : N/A Bump Mapping (Emboss,3-pass) : 920.2 FPS Bump Mapping (Emboss,2-pass) : 1,245.5 FPS Bump Mapping (Emboss,1-pass) : 1,999.3 FPS Bump Mapping (Environment) : 1,996.5 FPS --- Wine 3DMark 2000 V1.1 XP Results --- 3DMark Result : 13,332 marks CPU Speed : 650 CPU Marks Game 1 - Helicopter - Low Detail : 285.2 FPS Game 1 - Helicopter - Medium Detail : 220.8 FPS Game 1 - Helicopter - High Detail : 166.6 FPS Game 2 - Adventure - Low Detail : 218.4 FPS Game 2 - Adventure - Medium Detail : 131.1 FPS Game 2 - Adventure - High Detail : 88.9 FPS Fill Rate (Single-Texturing) : 2,699.8 MTexels/s Fill Rate (Multi-Texturing) : 3,835.0 MTexels/s High Polygon Count (1 Light) : 34,653 KTriangles/s High Polygon Count (4 Light) : 34,312 KTriangles/s High Polygon Count (8 Light) : 21,759 KTriangles/s 8MB Texture Rendering Speed : 1,346.5 FPS 16MB Texture Rendering Speed : 684.7 FPS 32MB Texture Rendering Speed : 339.8 FPS 64MB Texture Rendering Speed : 170.4 FPS Bump Mapping (Emboss,3-pass) : 913.4 FPS Bump Mapping (Emboss,2-pass) : 1,301.7 FPS Bump Mapping (Emboss,1-pass) : 2,127.5 FPS Bump Mapping (Environment) : 1,465.5 FPS