trace:d3d_shader:shader_vaddline GL HW (2, 13) : varying vec4 IN[13]; trace:d3d_shader:shader_vaddline GL HW (3, 34) : void order_ps_input(in vec4 OUT[12]) { trace:d3d_shader:shader_vaddline GL HW (4, 73) : gl_Position.xyzw = OUT[0].xyzw; trace:d3d_shader:shader_vaddline GL HW (5, 105) : IN[0].xyzw = OUT[1].xyzw; trace:d3d_shader:shader_vaddline GL HW (6, 131) : IN[1].xyzw = OUT[2].xyzw; trace:d3d_shader:shader_vaddline GL HW (7, 157) : IN[2].xyzw = OUT[3].xyzw; trace:d3d_shader:shader_vaddline GL HW (8, 183) : IN[3].xyzw = OUT[4].xyzw; trace:d3d_shader:shader_vaddline GL HW (9, 209) : IN[4].xyzw = OUT[5].xyzw; trace:d3d_shader:shader_vaddline GL HW (10, 235) : IN[5].xyzw = OUT[6].xyzw; trace:d3d_shader:shader_vaddline GL HW (11, 261) : IN[6].xyzw = OUT[7].xyzw; trace:d3d_shader:shader_vaddline GL HW (12, 287) : IN[7].xyzw = OUT[8].xyzw; trace:d3d_shader:shader_vaddline GL HW (13, 313) : IN[8].xyzw = vec4(0.0); trace:d3d_shader:shader_vaddline GL HW (14, 337) : IN[9].xyzw = vec4(0.0); trace:d3d_shader:shader_vaddline GL HW (15, 361) : IN[10].xyzw = vec4(0.0); trace:d3d_shader:shader_vaddline GL HW (16, 386) : IN[11].xyzw = vec4(0.0); trace:d3d_shader:shader_vaddline GL HW (17, 411) : IN[12].xyzw = vec4(0.0); trace:d3d_shader:shader_vaddline GL HW (18, 436) : gl_FrontColor.xyzw = vec4(0.0); trace:d3d_shader:shader_vaddline GL HW (19, 468) : gl_FrontSecondaryColor.xyzw = vec4(0.0); trace:d3d_shader:shader_vaddline GL HW (20, 509) : }