Yeah, I'm not too interested in the sound right now, but I aim to work on that eventually.

As for managed mode, unless I'm mangling the wine terminology, what i mean is that it will only show up if I use a command such as:

wine explorer /desktop=foo,640x480 CARM95.EXE

I'll do some looking into the GetDC calls now.
Thank you!

On 2/13/07, Stefan Dösinger <stefandoesinger@gmx.at> wrote:
Am Dienstag 13 Februar 2007 02:43 schrieb Nathan Williams:
> I want to get my hands dirty in the wine source code but I need a
> little guidance, hopefully from someone working on the DirectX
> sections of wine.
>
> I've decided I want to get Carmageddon working properly.
> I have already added it to the appdb
> (http://appdb.winehq.org/appview.php?iVersionId=6993 )
> for the windows version.
> My main question is, how can I go about linking the visual bugs that I
> see with the area of code that needs work?
> I have worked with DirectX before and I am capable of coding tests and
> hooking directx on windows if needed.
I am working on Direct3D and DirectDraw, and I wrote the new DirectDraw over
WineD3D implementation.

From looking at the (tiny) description in the appdb it seems that there are 3
different issues. The "lenght not multiple" messages are sound related - I
hardly know about that. The "managed" issue, do you mean it only runs in a
virtual desktop, or when you allow the window to be controlled by the linux
window manager? Last, the flawky menus and cutscenes could be because of the
lack of a proper GDI engine. You can test that by enabling the ddraw debug
channel and searching for GetDC calls.




--
Nathan