This matches what Windows does with common controllers like xbox 360.
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
---
This allows controllers to work in some games like Telltale games and
Yakuza Kiwami.
dlls/dinput/joystick_linux.c | 9 +++------
dlls/dinput/joystick_linuxinput.c | 9 +++------
dlls/dinput/joystick_osx.c | 7 +++++--
3 files changed, 11 insertions(+), 14 deletions(-)
diff --git a/dlls/dinput/joystick_linux.c b/dlls/dinput/joystick_linux.c
index 963e62f017c..736a06e2b27 100644
--- a/dlls/dinput/joystick_linux.c
+++ b/dlls/dinput/joystick_linux.c
@@ -316,9 +316,9 @@ static void fill_joystick_dideviceinstanceW(LPDIDEVICEINSTANCEW lpddi, DWORD ver
lpddi->guidProduct = joystick_devices[id].guid_product;
/* we only support traditional joysticks for now */
if (version >= 0x0800)
- lpddi->dwDevType = DI8DEVTYPE_JOYSTICK | (DI8DEVTYPEJOYSTICK_STANDARD << 8);
+ lpddi->dwDevType = DI8DEVTYPE_GAMEPAD | (DI8DEVTYPEJOYSTICK_STANDARD << 8);
else
- lpddi->dwDevType = DIDEVTYPE_JOYSTICK | (DIDEVTYPEJOYSTICK_TRADITIONAL << 8);
+ lpddi->dwDevType = DIDEVTYPE_JOYSTICK | (DIDEVTYPEJOYSTICK_GAMEPAD << 8);
/* Assume the joystick as HID if it is attached to USB bus and has a valid VID/PID */
if (joystick_devices[id].bus_type == BUS_USB &&
@@ -326,10 +326,7 @@ static void fill_joystick_dideviceinstanceW(LPDIDEVICEINSTANCEW lpddi, DWORD ver
{
lpddi->dwDevType |= DIDEVTYPE_HID;
lpddi->wUsagePage = 0x01; /* Desktop */
- if (lpddi->dwDevType == DI8DEVTYPE_JOYSTICK || lpddi->dwDevType == DIDEVTYPE_JOYSTICK)
- lpddi->wUsage = 0x04; /* Joystick */
- else
- lpddi->wUsage = 0x05; /* Game Pad */
+ lpddi->wUsage = 0x05; /* Game Pad */
}
MultiByteToWideChar(CP_ACP, 0, joystick_devices[id].name, -1, lpddi->tszInstanceName, MAX_PATH);
diff --git a/dlls/dinput/joystick_linuxinput.c b/dlls/dinput/joystick_linuxinput.c
index 910e755d3ed..cea669b90cb 100644
--- a/dlls/dinput/joystick_linuxinput.c
+++ b/dlls/dinput/joystick_linuxinput.c
@@ -355,9 +355,9 @@ static void fill_joystick_dideviceinstanceW(LPDIDEVICEINSTANCEW lpddi, DWORD ver
lpddi->guidFFDriver = GUID_NULL;
if (version >= 0x0800)
- lpddi->dwDevType = DI8DEVTYPE_JOYSTICK | (DI8DEVTYPEJOYSTICK_STANDARD << 8);
+ lpddi->dwDevType = DI8DEVTYPE_GAMEPAD | (DI8DEVTYPEJOYSTICK_STANDARD << 8);
else
- lpddi->dwDevType = DIDEVTYPE_JOYSTICK | (DIDEVTYPEJOYSTICK_TRADITIONAL << 8);
+ lpddi->dwDevType = DIDEVTYPE_JOYSTICK | (DIDEVTYPEJOYSTICK_GAMEPAD << 8);
/* Assume the joystick as HID if it is attached to USB bus and has a valid VID/PID */
if (joydevs[id].bus_type == BUS_USB &&
@@ -365,10 +365,7 @@ static void fill_joystick_dideviceinstanceW(LPDIDEVICEINSTANCEW lpddi, DWORD ver
{
lpddi->dwDevType |= DIDEVTYPE_HID;
lpddi->wUsagePage = 0x01; /* Desktop */
- if (lpddi->dwDevType == DI8DEVTYPE_JOYSTICK || lpddi->dwDevType == DIDEVTYPE_JOYSTICK)
- lpddi->wUsage = 0x04; /* Joystick */
- else
- lpddi->wUsage = 0x05; /* Game Pad */
+ lpddi->wUsage = 0x05; /* Game Pad */
}
MultiByteToWideChar(CP_ACP, 0, joydevs[id].name, -1, lpddi->tszInstanceName, MAX_PATH);
diff --git a/dlls/dinput/joystick_osx.c b/dlls/dinput/joystick_osx.c
index 0701b9f42cc..daef1a12ed5 100644
--- a/dlls/dinput/joystick_osx.c
+++ b/dlls/dinput/joystick_osx.c
@@ -969,9 +969,12 @@ static HRESULT joydev_enum_deviceA(DWORD dwDevType, DWORD dwFlags, LPDIDEVICEINS
lpddi->guidProduct.Data1 = make_vid_pid(device);
/* we only support traditional joysticks for now */
if (version >= 0x0800)
- lpddi->dwDevType = DI8DEVTYPE_JOYSTICK | (DI8DEVTYPEJOYSTICK_STANDARD << 8);
+ lpddi->dwDevType = DI8DEVTYPE_GAMEPAD | (DI8DEVTYPEJOYSTICK_STANDARD << 8);
else
- lpddi->dwDevType = DIDEVTYPE_JOYSTICK | (DIDEVTYPEJOYSTICK_TRADITIONAL << 8);
+ lpddi->dwDevType = DIDEVTYPE_JOYSTICK | (DIDEVTYPEJOYSTICK_GAMEPAD << 8);
+ lpddi->dwDevType |= DIDEVTYPE_HID;
+ lpddi->wUsagePage = 0x01; /* Desktop */
+ lpddi->wUsage = 0x05; /* Game Pad */
sprintf(lpddi->tszInstanceName, "Joystick %d", id);
/* get the device name */
--
2.21.0