On Mon, Aug 15, 2016 at 3:37 PM, Henri Verbeet <hverbeet@gmail.com> wrote:On 12 August 2016 at 01:09, Aaryaman Vasishta <jem456.vasishta@gmail.com> wrote:
> + IDirect3DRMFrame3_AddRef(*scene = &frame->IDirect3DRMFrame3_ifac Actually, sorry, you probably shouldn't do that in d3drm. The d3drme);
headers are written by hand, so IDirect3DRMFrame3_AddRef() is a macro
instead of an inline function. That means that when this expands the
assignment happens twice.
No problem. Thanks for the explanation :)You can sign-off on v5 of this patch, then? (125544)Cheers,Aaryaman