On Thu, Feb 25, 2016 at 7:29 AM, Matteo Bruni <matteo.mystral@gmail.com> wrote:
>
> 2016-02-24 5:12 GMT+01:00 Charles Davis <cdavis5x@gmail.com>:
> > Signed-off-by: Charles Davis <cdavis5x@gmail.com>
> > ---
> > Try 3: Fix an assignment I missed. (Thanks, Ken.)
> >
> > dlls/opengl32/tests/opengl.c | 2 +-
> > dlls/winex11.drv/opengl.c | 69 +++++++++++++++++++++++++-------------------
> > 2 files changed, 41 insertions(+), 30 deletions(-)
> >
> > diff --git a/dlls/opengl32/tests/opengl.c b/dlls/opengl32/tests/opengl.c
> > index e5e1507..c058c19 100644
> > --- a/dlls/opengl32/tests/opengl.c
> > +++ b/dlls/opengl32/tests/opengl.c
> > @@ -975,7 +975,7 @@ static void test_opengl3(HDC hdc)
> > * expect drivers to ever offer it.
> > */
> > res = wglMakeCurrent(0, gl3Ctx);
> > - ok(res == FALSE, "Wow, OpenGL 3.0 windowless rendering passed while it was expected not to!\n");
> > + ok(res || broken(!res), "OpenGL 3.0 windowless rendering failed!\n");
>
> That seems suspicious...
> AFAICS the comment right above this hunk is still valid (it is for
> current Nvidia drivers on Win7 at least), which probably means that
> this patch is not a good idea.
Yeah, I was afraid of that.
Truth be told, I don't need this for an application. Besides the fact that OpenGL 3.0+ is supposed to allow this,
I added it because I thought it might be useful for wined3d (e.g. being able to create devices without an implicit swapchain, though now that I've looked into that possibility, making
that change
would be much harder than I thought). In any case, I'd
imagine from your comment that you disagree. If you do, I'll
retract this patch and revert the patch adding this to winemac.drv, since no known apps depend on this
.
Chip