On Thu, Feb 25, 2016 at 7:29 AM, Matteo Bruni <matteo.mystral@gmail.com> wrote:
>
> 2016-02-24 5:12 GMT+01:00 Charles Davis <cdavis5x@gmail.com>:
> > Signed-off-by: Charles Davis <cdavis5x@gmail.com>
> > ---
> > Try 3: Fix an assignment I missed. (Thanks, Ken.)
> >
> >  dlls/opengl32/tests/opengl.c |  2 +-
> >  dlls/winex11.drv/opengl.c    | 69 +++++++++++++++++++++++++-------------------
> >  2 files changed, 41 insertions(+), 30 deletions(-)
> >
> > diff --git a/dlls/opengl32/tests/opengl.c b/dlls/opengl32/tests/opengl.c
> > index e5e1507..c058c19 100644
> > --- a/dlls/opengl32/tests/opengl.c
> > +++ b/dlls/opengl32/tests/opengl.c
> > @@ -975,7 +975,7 @@ static void test_opengl3(HDC hdc)
> >           * expect drivers to ever offer it.
> >           */
> >          res = wglMakeCurrent(0, gl3Ctx);
> > -        ok(res == FALSE, "Wow, OpenGL 3.0 windowless rendering passed while it was expected not to!\n");
> > +        ok(res || broken(!res), "OpenGL 3.0 windowless rendering failed!\n");
>
> That seems suspicious...
> AFAICS the comment right above this hunk is still valid (it is for
> current Nvidia drivers on Win7 at least), which probably means that
> this patch is not a good idea.

Yeah, I was afraid of that.

Truth be told, I don't need this for an application.
​Besides the fact that OpenGL 3.0+ is supposed to allow this, ​
I added it because I thought it might be useful for wined3d (e.g. being able to create devices without an implicit swapchain, though now that I've looked into that possibility,
​making
 that
​ change​
would be much harder than I thought). In any case, I
​'d​
imagine from your comment that you disagree. If you do, I
​'ll​
retract this patch and revert the patch adding this to winemac.drv
​, since no known apps depend on this​
.

Chip