On Thu, Aug 21, 2008 at 9:41 PM, Stefan Dösinger <stefan@codeweavers.com> wrote:
These changes may be correct, but they need a test. Take a look at dlls/d3d9/tests/device.c to see how the other tests look. I guess the changes are likely to be correct, but they have to be tested


I'll add a test case and get back to you later then, thanks for the help.

On Thu, Aug 21, 2008 at 9:51 PM, H. Verbeet <hverbeet@gmail.com> wrote:

Not in its current form, there's a C++ comment and trailing spaces in
there, and the change in SetScissorRect() probably should test if the
rectangle is empty. Also, if it tests for empty rectangles, it should
probably also test for rectangles that are (partially) outside the
screen, etc.

I'll change the code around and add the checking you mentioned.

Thanks for the info.

Regards,
Andrew