Thanks for taking care of this.
Before all the good slots are gone :D, would there be interest in some
kind of introductory talk about Wine Direct3D architecture? I.e., how
the various DLLs relate, what the various blocks of functionality are,
etc. I imagine such a talk might be interesting for some of the newer
contributors, but perhaps too obvious/boring for some of the others.
Thoughts?
Henri
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