Hi
I am sorry I forgot to
introduce myself.
I am a software engineer
at AMD, working on OpenGL graphics driver, I am working with wine issues now. Some
uses complained that there are too many issues to play games with wine with AMD
graphics card, so we want to improve the quality.
That’s all, Thanks
Regards
Sunny
From: Sun, Sunny
Sent: Wednesday, August 12, 2009
4:04 PM
To: 'wine-devel@winehq.org'
Cc:
Subject: about video memory
detection in wine
Hi
You are using the hardcoded method to get the vidmem
now (in function IWineD3DImpl_FillGLCaps), first you call
glGetString(GL_RENDERER) to get the GPU renderer string, and then you use this
string to set the vidmem in your code. Unfortunately you don’t get all of
the ATI GPU’s string now, for our workstation GPU, the string is always
like “ATI FireGL V8700”, so you don’t recognize this GPU and
consider it as ATI_RADEON_9500, then 64MB is set which doesn’t support
1280x1024 resolution (Out of adapter memory).
I think you can first detect GL_ATI_meminfo in
glGetString(GL_EXTENSIONS); if GL_ATI_meminfo exists, then you can use
glGetIntegerv(GL_VBO_FREE_MEMORY_ATI, param) to get the current free video
memory, you can see more info at:
http://www.opengl.org/registry/specs/ATI/meminfo.txt
if GL_ATI_meminfo doesn’t exist, you can fall
back to the original method.
Please tell me if you have any questions.
Regards,
Sunny, Sun