I didn't think those were taken/re-worked from those files
directly. I thought they were reverse engineered from the MSDN
docs and working with programs that implement those interfaces.
But this clarifies that then. Thank you.
We are already actively using those files in Wine, just look at /include in the tree. Though, not all of the ones from the Win Sdk may work right now, so feel free to add the missing features to Widl.
--Bernhard
James McDonnell <topgamer7@gmail.com> schrieb am Di., 29. Nov. 2022, 20:19:
Are the Windows Kits SDK WinRT .idl files acceptable to read-rework
inside the wine source? They are akin to header files, no?
I asked on the irc but didn't get any reply.
There was a follow up comment asking about ReactOS headers as well:
> on the topic of headers, are we allowed to look at ReactOS NDK headerS
> s/headerS/headers/
> they contain internal structure definitions only, nothing else
Thank you,
James