I didn't think those were taken/re-worked from those files directly. I thought they were reverse engineered from the MSDN docs and working with programs that implement those interfaces. But this clarifies that then. Thank you.

On 11/29/22 11:28, Bernhard Kölbl wrote:
We are already actively using those files in Wine, just look at /include in the tree. Though, not all of the ones from the Win Sdk may work right now, so feel free to add the missing features to Widl.

--
Bernhard 

James McDonnell <topgamer7@gmail.com> schrieb am Di., 29. Nov. 2022, 20:19:
Are the Windows Kits SDK WinRT .idl files acceptable to read-rework
inside the wine source? They are akin to header files, no?

I asked on the irc but didn't get any reply.

There was a follow up comment asking about ReactOS headers as well:

 > on the topic of headers, are we allowed to look at ReactOS NDK headerS
 > s/headerS/headers/
 > they contain internal structure definitions only, nothing else

Thank you,

James