Right, I'll send another patch to fix this.

Cheers,
Aaryaman

On Friday, April 29, 2016, Sebastian Lackner <sebastian@fds-team.de> wrote:
On 28.04.2016 21:17, Aaryaman Vasishta wrote:
>      if (FAILED(hr = d3drm_texture_create(&object)))
> +    {
> +        d3drm_texture_destroy(object);
>          return hr;
> +    }

I have not reviewed the whole series, but it looks like you are calling
d3drm_texture_destroy on an uninitialized variable here.