On Freitag, 1. Dezember 2017 13:49:59 CET Henri Verbeet wrote:

> I think I'd feel better about this if context_apply_compute_state()

> did a context_bind_fbo() followed by a context_invalidate_state()

> instead.

 

Alright, adding

> context_bind_fbo(context, GL_FRAMEBUFFER, 0);

> context_invalidate_state(context, STATE_FRAMEBUFFER);

in "context_apply_compute_state" makes it render properly, too.

But don't we need to re-bind the old framebuffer(s) afterwards?

 

Regards,

Fabian Maurer