2013/5/2 Christian Costa <titan.costa@gmail.com>:
>Please make it static const.
> ---
> dlls/d3dcompiler_43/compiler.c | 101 +++++++++++++++++++++++------
> dlls/d3dcompiler_43/d3dcompiler_private.h | 1
> 2 files changed, 81 insertions(+), 21 deletions(-)
>
> diff --git a/dlls/d3dcompiler_43/compiler.c b/dlls/d3dcompiler_43/compiler.c
> index 4942985..a6a9867 100644
> --- a/dlls/d3dcompiler_43/compiler.c
> +++ b/dlls/d3dcompiler_43/compiler.c
> @@ -490,6 +490,66 @@ HRESULT WINAPI D3DAssemble(const void *data, SIZE_T datasize, const char *filena
> return hr;
> }
>
> +struct {
I'd prefer ST_UNKNOWN to be in the first place here (so that it
> + const char *name;
> + enum shader_type type;
> + DWORD sm_major;
> + DWORD sm_minor;
> + DWORD level_major;
> + DWORD level_minor;
> + BOOL sw;
> + BOOL support;
> +} targets_info[] = {
> + /* SM 1 */
> + { "vs_1_0", ST_VERTEX, 1, 0, 0, 0, FALSE, TRUE },
> + { "vs_1_1", ST_VERTEX, 1, 1, 0, 0, FALSE, TRUE },
> + { "ps_1_0", ST_PIXEL, 1, 0, 0, 0, FALSE, TRUE },
> + { "ps_1_1", ST_PIXEL, 1, 1, 0, 0, FALSE, FALSE },
> + { "ps_1_2", ST_PIXEL, 1, 2, 0, 0, FALSE, FALSE },
> + { "ps_1_3", ST_PIXEL, 1, 3, 0, 0, FALSE, FALSE },
> + { "ps_1_4", ST_PIXEL, 1, 4, 0, 0, FALSE, FALSE },
> + { "tx_1_0", ST_UNKNOWN, 1, 0, 0, 0, FALSE, FALSE },
> + /* SM 2 */
> + { "vs_2_0", ST_VERTEX, 2, 0, 0, 0, FALSE, TRUE },
> + { "vs_2_a", ST_VERTEX, 2, 1, 0, 0, FALSE, FALSE },
> + { "vs_2_sw", ST_VERTEX, 2, 0, 0, 0, TRUE, FALSE },
> + { "ps_2_0", ST_PIXEL, 2, 0, 0, 0, FALSE, TRUE },
> + { "ps_2_a", ST_PIXEL, 2, 1, 0, 0, FALSE, FALSE },
> + { "ps_2_b", ST_PIXEL, 2, 2, 0, 0, FALSE, FALSE },
> + { "ps_2_sw", ST_PIXEL, 2, 0, 0, 0, TRUE, FALSE },
> + { "fx_2_0", ST_UNKNOWN, 2, 0, 0, 0, FALSE, FALSE },
> + /* SM 3 */
> + { "vs_3_0", ST_VERTEX, 3, 0, 0, 0, FALSE, TRUE },
> + { "vs_3_sw", ST_VERTEX, 3, 0, 0, 0, TRUE, FALSE },
> + { "ps_3_0", ST_PIXEL, 3, 0, 0, 0, FALSE, TRUE },
> + { "ps_3_sw", ST_PIXEL, 3, 0, 0, 0, TRUE, FALSE },
> + /* SM 4 */
> + { "vs_4_0_level_9_0", ST_VERTEX, 4, 0, 9, 0, FALSE, FALSE },
> + { "vs_4_0_level_9_1", ST_VERTEX, 4, 0, 9, 1, FALSE, FALSE },
> + { "vs_4_0_level_9_3", ST_VERTEX, 4, 0, 9, 3, FALSE, FALSE },
> + { "vs_4_0", ST_VERTEX, 4, 0, 0, 0, FALSE, TRUE },
> + { "vs_4_1", ST_VERTEX, 4, 1, 0, 0, FALSE, TRUE },
> + { "ps_4_0_level_9_0", ST_PIXEL, 4, 0, 9, 0, FALSE, FALSE },
> + { "ps_4_0_level_9_1", ST_PIXEL, 4, 0, 9, 1, FALSE, FALSE },
> + { "ps_4_0_level_9_3", ST_PIXEL, 4, 0, 9, 3, FALSE, FALSE },
> + { "ps_4_0", ST_PIXEL, 4, 0, 0, 0, FALSE, TRUE },
> + { "ps_4_1", ST_PIXEL, 4, 1, 0, 0, FALSE, TRUE },
> + { "gs_4_0", ST_UNKNOWN, 4, 0, 0, 0, FALSE, FALSE },
> + { "gs_4_1", ST_UNKNOWN, 4, 1, 0, 0, FALSE, FALSE },
> + { "cs_4_0", ST_UNKNOWN, 4, 0, 0, 0, FALSE, FALSE },
> + { "cs_4_1", ST_UNKNOWN, 4, 1, 0, 0, FALSE, FALSE },
> + { "fx_4_0", ST_UNKNOWN, 4, 0, 0, 0, FALSE, FALSE },
> + { "fx_4_1", ST_UNKNOWN, 4, 1, 0, 0, FALSE, FALSE },
> + /* SM 5 */
> + { "vs_5_0", ST_VERTEX, 5, 0, 0, 0, FALSE, TRUE },
> + { "ps_5_0", ST_PIXEL, 5, 0, 0, 0, FALSE, TRUE },
> + { "hs_5_0", ST_UNKNOWN, 5, 0, 0, 0, FALSE, FALSE },
> + { "gs_5_0", ST_UNKNOWN, 5, 0, 0, 0, FALSE, FALSE },
> + { "ds_5_0", ST_UNKNOWN, 5, 0, 0, 0, FALSE, FALSE },
> + { "cs_5_0", ST_UNKNOWN, 5, 0, 0, 0, FALSE, FALSE },
> + { "fx_5_0", ST_UNKNOWN, 5, 0, 0, 0, FALSE, FALSE },
> +};
> +
> static HRESULT compile_shader(const char *preproc_shader, const char *target, const char *entrypoint,
> ID3DBlob **shader_blob, ID3DBlob **error_messages)
> {
> @@ -500,38 +560,37 @@ static HRESULT compile_shader(const char *preproc_shader, const char *target, co
> ID3DBlob *buffer;
> char *pos;
> enum shader_type shader_type;
> + ULONG i;
> + ULONG nb = sizeof(targets_info) / sizeof(targets_info[0]);
>
> TRACE("Preprocessed shader source: %s\n", debugstr_a(preproc_shader));
>
> TRACE("Parsing compilation target %s.\n", debugstr_a(target));
> - if (strlen(target) != 6 || target[1] != 's' || target[2] != '_' || target[4] != '_')
> + for (i = 0; i < nb; i++)
> {
> - FIXME("Unknown compilation target %s.\n", debugstr_a(target));
> - return D3DERR_INVALIDCALL;
> + if (!strcmp(target, targets_info[i].name))
> + {
> + if (!targets_info[i].support)
> + {
> + FIXME("Compilation target %s not yet supported\n", debugstr_a(target));
> + return D3DERR_INVALIDCALL;
> + }
> + else
> + {
> + shader_type = targets_info[i].type;
> + major = targets_info[i].sm_major;
> + minor = targets_info[i].sm_minor;
> + break;
> + }
> + }
> }
>
> - if (target[0] == 'v')
> - shader_type = ST_VERTEX;
> - else if (target[0] == 'p')
> - shader_type = ST_PIXEL;
> - else
> + if (i == nb)
> {
> - FIXME("Unsupported shader target type %s.\n", debugstr_a(target));
> + FIXME("Unknown compilation target %s\n", debugstr_a(target));
> return D3DERR_INVALIDCALL;
> }
>
> - major = target[3] - '0';
> - if (major == 0 || major > 5)
> - {
> - FIXME("Unsupported shader target major version %d.\n", major);
> - return D3DERR_INVALIDCALL;
> - }
> - minor = target[5] - '0';
> - if (minor > 1 || (minor == 1 && (shader_type != ST_VERTEX || major > 1)))
> - {
> - FIXME("Unsupported shader target minor version %d.\n", minor);
> - return D3DERR_INVALIDCALL;
> - }
> shader = parse_hlsl_shader(preproc_shader, shader_type, major, minor, entrypoint, &messages);
>
> if (messages)
> diff --git a/dlls/d3dcompiler_43/d3dcompiler_private.h b/dlls/d3dcompiler_43/d3dcompiler_private.h
> index c8a92f1..63745e0 100644
> --- a/dlls/d3dcompiler_43/d3dcompiler_private.h
> +++ b/dlls/d3dcompiler_43/d3dcompiler_private.h
> @@ -51,6 +51,7 @@ enum shader_type
> {
> ST_VERTEX,
> ST_PIXEL,
> + ST_UNKNOWN
> };
>
doesn't get pushed down when we'll add more target types) but it's not
a big deal.
> typedef enum BWRITER_COMPARISON_TYPE {
>
>
>
The patch is probably fine otherwise but can you check that targets in
the form "vs.1.0" aren't accepted by native D3DCompile? I suppose
those tokens are assembler-only, but better be safe than sorry.