Oops good thing I did not yet figure out how to use a native d3dx9_36 then so no compromise of my ability to contribute.
Just to clarify then... I may NOT use wine to monitor calls within a native DLL? Specifically, I may not determine what parameters one native function passes to another?
Thank you
Misha
On Jul 6, 2010 4:10 PM, "Austin English" <austinenglish@gmail.com> wrote:On Tue, Jul 6, 2010 at 3:39 PM, Austin English <austinenglish@gmail.com> wrote:
I should have clarified, you shouldn't be looking at native dll
> On Tue, Jul 6, 201...
internals, of course (' trying to debug the exact parameters
D3DXCreateBox uses in its call to D3DXCreateMesh to create its
mesh.'). Only use MSDN or black box testing with conformance tests to
verify native behavior.
Also see http://wiki.winehq.org/DeveloperFaq#head-fed5011434f62ae1a88baebfb8193a37ea795101
--
-Austin