<0001-wined3d-check-for-ARB_fragment_program-in-arbfp_blit.patch>
Considering this statement in
select_blit_implementation, directx.c:
if
((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
&& gl_info->supported[ARB_FRAGMENT_PROGRAM])
return
&arbfp_blit;
else
return
&ffp_blit;
How does wined3d end up using arbfp_blit?