2008/7/21 Stefan Dösinger <stefan@codeweavers.com>:
> Is the shader backend recreated properly after the reset?Just to clarify, in dlls/wined3d/device.c, IWineD3DDeviceImpl_Reset(),
>
line 7355 there's a call to shader_alloc_private(). This call is
supposed to recreate This->shader_priv.